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Guy Potts's avatar

This post has me excited to try classic play some day. I feel that a lot of OSR fans put too much emphasis on the rules-lite and rulings-not-rules side of things and forget the emphasis on the Game.

You differentiated between player/character-facing rules and world/simulation-facing rules. Do you think with the right world/simulation-facing rules, a game with minimal player/character-facing rules such as Shadowdark or Cairn can work on this grand scale?

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AlchemicRaker's avatar

Excellent article! I'm a big advocate for the "zero prep" playstyle. Sitting down for the first session of a brand new campaign with nothing prepared except a mostly unlabeled world map, and no adventure material at all (because I didn't know where the players would want to play), was absolutely nerve wracking, but it actually worked! The referee must read the rulebooks and become familiar enough with them to be able to find rules quickly. Practice with the random generation systems, like Appendixes A through C, helps them to be used seamlessly throughout play.

Recording your experiences, the good and bad of each playstyle, is a big contribution to the hobby. Hopefully it will help us break through the idea that all D&D campaigns have to be centered around stories for the player characters.

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