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JB's avatar

Excellent post. You put into words much of the ideas I've discovered over the last dozen years or so (and attempted to convey), this difference between imaginative play (story creation...what my young daughter used to call "D&D 3" with no relation to 3E) and experiential gaming (standard, rule-driven D&D). Both have value, but they are two very different things.

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Sean Valdrow's avatar

A topic articulating concerns I've long had about TTRPGs. Too much power creep. Too many easy wins. I liked DnD from the 1970s; one had to garner much experience to make the next level. One *earned* it.

Later, I took to Runequest III. It has about the best combat system yet devised, made by persons experienced in SCA combat.

I've yet to find a magic system worth a hoot. Magic is a metaphor for madness; a little crazy goes a long, long way. Too much magic makes a game suffer badly, particularly when spells are stripped of dire consequences/costs for their use. (Looking at you CoC version VII)

God is infinite; God made man all He is not. The one thing He is not is *limited.*

In our constraints and limitations, we find all meaning. As it must be.

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