So you want to try out a Braunstein game?
What I would do differently as a new Braunstein Campaign Player and Referee
Thanks to my friends Reed and Glen, along with a host of helpful people among the BrOSR including Serious DM , RuleOfThule and Dungeoneer I’ve gotten to run and play in a revolutionary form of gameplay called a Braunstien.
If you’ve heard of Dave Wesely’s “Braunstein”, that’s not what I mean here, though much inspiration is derived from it. The Braunstein was developed by Jeffro Johnson and others in 2021, and is a social technology which fixes the problems with Dungeons and Dragons and makes the game work. That’s the simple version.
1 The Problems with Dungeons and Dragons.
All of these things are fixed by the Braunstein.
Another way to look at it is that the conventional table arrangement:
One Dungeon Master with absolute authority
The desires of the players coming before all other considerations
The rules in a distant last place of importance
The same players playing “where they left off” from last week, week after week
All players staring at a physical or digital “DM screen” as someone produces entertaining content to interact with
→ actually creates the problems people see with Roleplaying and Wargames by it’s design as a social technology. Completely upending and breaking the shackles of that arrangement fixes those problems, something that no one has done at least since 1975.
If you are completely satisfied with the problems mentioned above and don’t want to solve them, and have “played the game for 40 years” and know all the answers, then this article isn’t for you!
But if you are curious about completely upending some of the most basic assumptions of roleplaying and wargaming orthodoxy for the sake of an end to the things which have crippled the hobby for so long, perhaps you are interested in trying a Braunstein?
In the past I might provide a simple list of design principles such as this excellent summary by Jon Mollison. However, I’ve found that this tends to tie the curious up in knots when they focus on seemingly key pillars of RPG or Wargame design flipped on their head.
These knots often come from both a challenge to existing thinking being uncomfortable, but also seeing the parts and not the whole of these principles which all must fit together in the Braunstein Campaign for them to work and make sense.
If you are curious, I propose that you commit to sincerely seeing through some gameplay so you can see all of these principles come together.
These are my thoughts on what I would do differently if I were to enter some of these games for the first time tomorrow.
A simple guide for what to do right away
In person with friends - The best option
Let’s get straight to the point. If you have a few friends and the AD&D Player’s Handbook, Monster Manual and Dungeon Master’s Guide and everyone is on board, you can just get started right away. You need about 3-4 dedicated friends to begin with, but once it gets going you might have too many people wanting to play from all the excitement.
To do so, check out these free Braunstein guides. Read them carefully and try them out:
You can get the rules for Advanced Dungeons and Dragons as print on demand from Wizards of the Coast at DrivethruRPG. Get 1st edition only, nothing added. If you don’t want to give WOTC money, they are almost the same price per book on eBay or from Noble Knight Games often, but I find I’m less bothered with beating up the print-on-demand texts versus antiques from the 70’s:
There’s no need to add to the ruleset. All you will need is the advice in BROZER & UMBROS and the advice by Gary Gygax enshrined in the AD&D manuals. Everything you need to “add” to the game must be added yourself later through the study of Appendix N and the challenge of faithfully following the AD&D rules as closely as possible.
Actually read the texts above, try to do what they say.
Have some fortitude and overcome your fear. Don’t say “I need to prepare first” or “once I’ve read up enough” or “when I get around to it.” Play the game at the point where you can play the game, and do it now. The game only happens when it’s played, not in theory, on internet discussions, and so forth.
Don’t be afraid of failure, just play the game and learn as you go. Start from what you know and build up. When you make mistakes initially, honestly record them in play journals and reveal them to compare notes with others.
Keep play records of your games and share them openly. Read the play records of others to seriously study the game and master it.
Eventually, connect with other groups doing the same thing.
Do yourself a favor and don’t watch YouTube videos, read guides or let people tell you that the game can’t actually be played or understood, or that you need to modify it, or that in some other way it’s some incomprehensible mystery, or “buy my pdf in order to make the game work.” (Note: BrOZER and UMBROS are free.)
The truth is that for decades a brand orthodoxy has existed because they’ve formed a kind of cargo cult wherein it is impossible for normal people to simply get the game and play it. You should know that this is an illusion so you don’t waste time re-treading ground. Don’t use “retro-clones”, or variant adventure games, guides and so forth.
Eventually, if you spend enough time on the RPG brand and internet, you will figure out that the brand is fake and only meant to extract money and attention from you, most of the indie RPG industry is merely an organ of that fake brand, and that most online commentators don’t even play the game.
If you don’t have any friends that are interested fear not! There are online clubs to help bridge the gap.
Online with established Bro clubs - A starting point
Chances are you won’t be able to find people to give this a shot right away if you are a busy, working, well balanced adult. You’ll need to build a network, and in the meantime you can grow in your skill and mastery of the game form which makes D&D work correctly.
You’ll find that most Bro clubs will not invite you in. Many clubs are exclusive and carefully vet their players. This is wise because it takes good collaborators and players to make this game work its very best. Eventually, you too will need to carefully vet anyone interested in trying your game.
There are some heroes in the BrOSR who work to invite people, and teach them the solution to D&D’s problems. Here are some of the folks you should contact to get into a game today.
Drakkonheim - 5e
Drakkonheim is one of the flagship clubhouses for the BrOSR. If you speak with Serious DM , commit to gameplay as described later in this article, and you’ll surely see how a Braunstein Campaign can revolutionize and repair a lot about Roleplaying Games.
Drakkonheim is a fully online, 2014 Dungeons & Dragons 5th Edition Braunstein Campaign. Serious has developed comprehensive technology to enable long term, high fantasy gameplay, including new mechanics like SEEN and SORS.
Using the technology he has developed, the game can run with little input from the Campaign Manager but enables elite and invested players to drive the campaign direction.
DMSerious’ Substack, and his X Account.
UMBROS - Bdubs AD&D Braunstein
I haven’t had the opportunity to play here yet but it’s likely the premier introduction to the BrOSR for a few simple reasons:
The Campaign Manager is Bdubs, one of the founders of the BrOSR and likely who we have to thank for the spread of information on it the most. He is the primary author of UMBROS mentioned earlier and one of the co-authors of BrOZER and Jeffro Johnson’s “Winning Secrets.”
What’s also important about Bdubs is he is one of the Bros who is most passionate about helping others get started with this revolutionary gameplay.
With UMBROS available you can see the product for free and you’d be joining an AD&D dedicated club to see it done right. Bdubs is also the creator of the “Type IV” Braunstein, which resolves some of the difficulties in running the other 3 types mentioned in BrOZR and UMBROs.
Bdubs has recently issued the call for more players to join, you can reach him on X. Also check out his blog.
The Dungeoneering Society’s Dolmenstein
Dungeoneering society is currently running “Dolmenwood” as a Campaign Braunstein. The campaign manager is Dungeoneer .
I’m a player in this game and have had an amazing time.
The campaign has lots of patrons playing in the domain game, which is quite active with bi-weekly orders. We are beginning to build the adventure game mode with regular, scheduled adventure sessions also.
You can reach Dungeoneer on X and check out his blog here.
Outlaw Void - Voidstein 3 - 1977 Traveller
The science fiction sister clubhouse to Otherworld. I am the Campaign Manager. Voidstein 3 is a Type 2 Braunstein campaign, meaning that is a wargame with a regular orders cycle “play-by-post.”
Voidstein 3 uses 1977 Traveller, with science fiction heroes and criminals all doing daring schemes at the same time on a subsector map, with all patrons played by players who oppose one another in a kind of 4x sci fi strategy game using Chris Engle’s matrix game for simple resolution.
The result is something that looks like a 4x Strategy, sci fi living world, steeped in Space Westerns and 70’s and earlier Pulp Science Fiction.
Anyone interested in joining Voidstein 3 can reach me here via private message or on X.
Suggestions for what to do when you arrive in an online Clubhouse
This is the main part of the article that I want people to understand. The culture shift to a Braunstein campaign can be so drastic coming from RPGs that often I see people enter a Bro club, be unsure of where to start or what to do, then float around and eventually leave confused. They may also be shocked at the reversal of what seem to be some of the most key principles of RPGs.
For that reason, I’ve developed the checklist below for what I think every new person in a bro club should do when they enter a Braunstein Campaign online:
Commit - Be realistic about what you can do and enter with a plan for your gameplay. You might be playing in an online Braunstein game due to geographic isolation, job or family commitments, illness or injury or so on. Whatever is going on in your life, the values here are the inverse of the gaming world: if you are too busy to play a lot that’s a good thing you should be living life and this should serve to enhance your life, not the other way around. For that reason, decide how much you can commit to in advance and make the decision to just do that much. Do the subsequent points in order to make that possible.
Put a reminder in your calendar or phone to complete order cycles - Most Braunstein Campaigns operate on cycles of orders like Wargaming Clubhouses.
Learn by doing - Honestly play your faction or character as they would truly act within the campaign. A BrOSR club is about supporting one another in the game, and having an equal share of the responsibility for how fun and exciting the game is. The Referee or Campaign manager is not responsible for people having fun. A player-versus-player shenanigan can be adversarial and competitive, complex or cooperative. Attempt an assassination, try to steal something, start a cult, do what you weren’t allowed to do in conventional play. Roleplay your given role (especially in AD&D where you are graded on this.) Reach out to patrons and players and scheme and come up with secret plans. Just try it!
Read and grow in the rules and expectations of the clubhouse - You won’t know everything to do at first. Bro Campaign Managers, Referees and Directors might be direct with you about what you need to do, unlike in the rest of the RPG world. Directness is not rude or unkind, in fact, it is the opposite. They want the best for you, and they want to see the things getting in the way of elite gameplay removed. Don’t take offense at coaching or directness. Have an open mind, listen and improve.
Often times people with busy and interesting lives feel like they can’t play roleplaying or wargames at all. This is just another toxic aspect of the RPG/Wargame orthodoxy which needs to go. As stated above, set realistic goals and expectations, commit and do the part you can.
Let’s be very clear and concrete. I work 55+ hours a week, spend 70% of most weeks away from my family and have small children. I go to church and work out almost every day. I prioritize a full night’s rest, which I must claim legally for my work that I have received in order to do my job around heavy machinery with my hands, with lives at stake. Those things come first. I still have time to participate in multiple of these games and run two of them. That’s because of systems and organization, commitment and discipline, not because I don’t get sleep or don’t have a life.
In fact I’ve become one of the many people “unable to play” conventional RPGs, because I find they require scheduling and commitment not very compatible with the busy adult, family-oriented lifestyle. These games work.
For that reason I developed a list of what I’ve called the “Minimum Viable Product.”
What should the minimum viable product be for most clubhouse participants to start?
Minimum viable product
Let’s start with the “minimum viable product” for those interested but with little time:
Min play:
Play-by-post only (PBP)
Must read one paragraph report once every two weeks
Must issue a simple order based on that report
Must write a 2 sentence report for a mechanic called SEEN, which is like the whispers of your exploits in taverns
Must be able to chat about things with players between these reports
Must keep track of the characters items, consumption of food and lodging and coin and post this in their gameplay thread seen only by the referee
Total paragraphs of reading and text in two weeks is probably 1-2 pages.
So it’s not as overwhelming as some PBP games, but you do gotta play.
PBP Gameplay is kept terse, so the way to get the most out of it is to be negotiating with other characters and patrons between orders. Think the game “diplomacy.”
For this reason, session play is not required for game resolution.
Where to go beyond the minimum viable product? - Becoming Elite
The next step if you have more time is not to spam the campaign manager or Referee with more requests and try to move through the game through that single channel like a conventional game.
Rather, the next step is to take over the campaign.
Elite gamers in a Braunstein campaign will make the Referee seem like just another minor role in the execution of the campaign.
Conventional gamers might even wonder if the Referee or Campaign Manager is doing much! New players might mistake the Elite Gamer as the Referee because they’ve become a natural leader.
Elite gamers will drive the entire game, employ and look up rules on their own, propose aggressive plans for factions and advanced characters, and build alliances among players and their pieces-on-the-board to accomplish goals.
If it’s an online club, an elite player will likely spend more time negotiating with other players who are heads of factions and characters than bogging down a chat or trying to expand their orders. Their orders are characterized by mastery of the game rules, an understanding of the club’s objectives, audacity and dramatic results coming to intersect between elements on the map as convergences. Brevity is the soul of wit.
Elite Gamers will have the back of the Campaign Manager, Referees and club members, helping out with the club as a whole, writing their own play reports and findings and offering to Referee docketed battles and adventure sessions.
Aspects to understanding BroSR culture
It won’t take long, especially if you are in the clutches of the online RPG orthodoxy, to find people who will warn you against the BrOSR. In fact, the BrOSR has so many enemies in the RPG world that they’ve gathered an entire cult following of ankle-biters and adversaries, many of whom seem to have dedicated entire internet personas to complaining about Braunstein Campaigns!
There are a few reasons for this but let’s get a few things clear up front to save time: Many of the bros are very far to the right, or post-liberal, whatever you want to call that. Go into their online arenas and you will get their opinions. They don’t care. They aren’t hiding who they are and they aren’t trying to get you to like them.
Related, most of them are men, and most are Traditional Christians, usually Catholic.
If you are reading this, you fall into one of 3 camps most likely, you might even call them “Law”, “Chaos” and “Neutrality.”
Let’s start with the easiest; you yearn to take back Constantinople, think of Rome multiple times a day and read Gray Mirror regularly. Harsh words for you too, this is a game not a social club only. Many of these people bounce off too just because they are here for what they think are the aesthetics of shared interests. You likewise must actually play and strive for better gameplay! Unlike before, aesthetics aren’t enough. Deeds, not words.
The other is the second easiest to address: you have purple hair, are not sure of your gender and imagine that state supervised workers co-ops could solve most problems. The world really is falling apart for you now isn’t it? Well listen, I can’t help you with government policy and culture not going your way, but the good news is you likewise can play the game and begin to see the fever dream of 2018-2024 is over. You are also one of God’s children, and I love you now just as much as when you made life miserable for me in my hobby and threatened me and everyone I cared about. If you can’t set aside the anti-social witch hunts and hatefulness, well, you probably will not be welcome. But then, such things were never welcome in Mythic Mountains anyway. Inevitably, I find it rare that such a person can come to see the best way to engage with D&D and that’s sad. The idea that they aren’t welcome is a lie. The truth is they have excommunicated themselves. If this is you, and you are still in the clutches of that brain dissolving state, you already know this won’t work for you and we’ve saved each other some time by you reading this.
Most likely you fall into a third camp, you don’t care. You are a real person, with a real life, and the internet doesn’t tell you how you see nuanced situations that don’t fit perfectly into meta-narrative boxes framed for you by interests that want something out of you. Well, I have great news for you! Nothing has changed. You can also just play the damned game. Uncomfortable with what I’ve said? Well that’s really odd. Were you just as uncomfortable when people that looked like me and believed what I believed were being hunted to the four winds and told we couldn’t leave the hobby fast enough? Hmmm. I think that if you truly believed you were interested in the game from the beginning, you’d still hold those principles today right? That’s the funny thing about “neutrality” and those “chaos-aligned” folks mentioned before were actually quite right about this one all along: is it really neutral when only one thing is acceptable and the other isn’t? There was always an “acceptable bigotry” toward people who are in the church of Peter and Paul and anyone else adjacent to that by degrees.
Here’s a wild truth: the BrOSR is the most welcoming and loving play environment you’ll find. No one is keeping any black lists or whisper networks here. They are authentic, and sometimes you won’t like that. They will tell you what they actually think. That’s alright, they are arguing with each other too. But they actually want what’s best for you, even if you are their “enemy.” Good luck finding that on the Purple OSR server, RPGNet etc. I certainly have not found that kind of honesty and love elsewhere. The BrOSR is primarily about love for others.
Really, I’ve found that if you truly are just interested in trying out this gameplay, people are eager to help and share it with you.
Beyond these cultural and religious adjacencies, there is another simple truth: The BrOSR totally opposes the current state of the RPG and Wargaming hobby. They are actively trying to slaughter sacred cows. Therefore, they have enemies. They are usually opposed to most talking heads, oldheads and major personalities in the hobby, though sometimes this adversity comes with respect, in other cases the BrOSR really presents an opposite version of how “experts” think the hobby should work.
Plenty of Bro clubs welcome anyone to play, but they aren’t pretending to be something they aren’t and they aren’t trying to parlay with the concerns of people they are different from. Bros are focused on the game, and playing as a Bro is a peaceful state which enhances the life of the busy, real person. If you are there to play, and don’t mind the surrounding culture, usually they don’t care.
Here are a few more things to know.
They are only interested in actual gameplay. If you don’t reveal or post evidence of the game getting played, they aren’t as interested in discussions.
Usually they are kind, helpful but direct about the problems with conventional RPG culture and design, but if you present complaints with no solutions and no counter-evidence of gameplay you’ll find a very simple principle at play: “never answer a fool according to his folly.” You’ll either be ignored or made fun of.
Bros have fun and are open about their opinions, they often also fight with one another or tease one another. This can be mistaken for actual animosity. They all have the desire for each to be better, and they don’t hold back on criticism and challenges.
It’s important to note that they see their revolution in gameplay to be the cure for the degeneration of the hobby they love. Their techniques and understanding of the Braunstein Campaign is evolving and continually open to new experiments, but they see themselves as actively fixing things which are wrong with the game. If you don’t like challenging the status quo of RPG or Wargaming, it’s no wonder you might be affronted!
Bros defer to those doing a lot of gameplay and design work and try to have one another’s backs. You’ll see a lot of solidarity and enthusiasm especially on X even while they also argue sharply with each other.
My experience so far
I’ve been running various types of Braunsteins and played in a few for the past couple of years now, having first been exposed to the Braunstein Revolution through Jon Mollison and Dunder Moose .
Dipping my toes in Drakkonheim and in The Tower by Bradford C. Walker have been the “big” BrOSR games I’ve been exposed to, and I found them some of the more challenging play environments to learn in because of the ambition of the games. Particularly Bradford’s “Tower” campaign, is a more “pure” expression of this model of using AD&D and all of the Braunstein principles of play. I’m still learning in that game, studying and following the lead of experienced players.
Dolmenstein by Dungeoneer has been, in just the month or two I’ve been playing, some of the most fun domain play I’ve experienced. The whole thing is like a living world 4x strategy game. We are working to build the adventure game component up for the full, 360 degree, living campaign experience.
Braunstein’s I’ve Ran or helped with
Several years ago my first attempt at a Braunstein was a Chainmail Type 2 Braunstein. After that I ran a three month long wargame set in my Rappan Athuk campaign (the AAR is still to be released.) Then I ran two consecutive six week long Classic Traveller Braunsteins called Voidstein 1 and Voidstein 2. I am now running a Type 2 1977 Traveller Braunstein, Voidstein 3.
I’ve started running in person sessions for these Braunstein Campaigns now that I’ve moved into base near a major city. I assist Dungeoneer as a Referee in his game and hope to help Crescendo Games and Purple Druid with theirs as well.
Starting your own versus collaborating
You should support and have the back of others first, support their projects and ideas, be a collaborator and help others.
This was my main missing piece I think that I didn’t understand. In the jungle of the fake online RPG world, I was used to just “making it happen” and doing my own thing. In conventional play, when you set out the pizza, people show up to eat it. (In a lot of ways that describes the relationship of DM to player in conventional play quite well.)
This isn’t so in Braunstein Campaigns. Everyone is equal, everyone is challenging everyone. No one is simply there to just consume, and so the things that worked in the conventional world don’t work the same way. You can work with others to help them. If playing online, a good starting point is to just pitch in where campaigns already need help.
Recruiting players
If you already have a group of friends willing to try a Braunstein Campaign then you are set. Chances are if you are reading this blog you don’t, you are either starting from scratch or coming from conventional RPG or Wargame gameplay.
Try to recruit other normal, employed, well adjusted adults. Don’t change the game. The rules first, then the campaign, the participants thereafter. Let people rise to the challenge rather than lowering the challenge.
Form the game experience around real life for such people. Consider communicating the basic game experience like my “MVP” above.
Turning people away can be an act of compassion and Love.
Expecting people to participate and perform well, and communicating this clearly to them, is Love.
Most pre-existing RPG groups cannot make the shift to non-conventional play. You will probably just need to recruit new players. Once they see the fun arising from the Braunstein Campaign, RPG people might become curious. Even then, they might not be able to make the shift.
Wargaming and board game players, or people completely unfamiliar with the hobby, tend to do better than RPG gamers who are mired in conventional play assumptions and need to “un-learn” a lot of bad habits.
Final Thoughts
Jeffro Johnson’s “Winning Secrets” is out now, detailing the rise and history of the BrOSR and including lots of helpful essays and articles.
There are quite a large number of excellent blogs and other clubhouses also. Please shout them out in the comments and I will keep adding to the list for 2026!
If you want to try out a Braunstein Campaign, I hope these thoughts and resources are helpful to you. Let me know what you think in the comments (I can edit this with new info for 2026) and God bless you all.
Additional Resources
Jeffro’s Space Gaming Blog - The blog that started it all where you can see the full history of the development of the first Braunstein Campaign and key design shift moments.
Bdubs and Dragons - One of the progenitors of the BrOSR and current leaders mentioned several times above, the blog primary serves as a repository for ongoing game reports for the UMBROs campaign.
The Joy of Wargaming - Jon Mollison is one of the founders of the BrOSR and has a series called “How to win at D&D” with extremely helpful videos such as “A BrOSR Primer.” This was a starting point for me.
Walker's Lakeside Clubhouse - A primary resource with regular posts related to the Clubhouse Renaissance, a key part of the mindset shift away from conventional play and social technology necessary to ensure the survival of the hobby. He also shares play reports from his game “The Tower.”
Harmony Ginger - Harmony’s “Godstein” campaign is one of the first major breakthroughs in Braunstein Campaign play. She shares information and design information at her blog.
Crossface - Crossface is dedicated to some serious design while emphasizing that one’s real life obligations come first. A really unique note is his development of conventions for modern 5e games creating living Braunstein Campaigns, which he’s employed for kids in his life. Crossface conventions are something not to miss if you are just trying to take the modern game and bring people around you in your life to play in a great way.
AlchemicRaker - Another game designer and author who has put out some products already widely recognized in the indie and RPG world of providing an effective tool for getting non-wargame RPG gamers back into the wargames mindset. His “Hellmarch” uses the modern format of Shadowdark to provide a seamless D20 based mass combat system for any modern or OSR RPG entirely compatible with Chainmail and his “Old Lords of Wonder and Ruin” reformats Chainmail to make it easier to use and read by modern audiences and non-wargamers. He also was the campaign director for the fascinating “DiplomacyByX” Braunstein campaign on X/Twitter.
Dunder Moose - Dunder Moose was my entry point. Have you ever actually tried listening to people talk about their D&D campaigns? It’s boring. It’s like listening to someone describe a dream they had about eating a popsicle sideways or going to the doctor. Dunder reveals very easily the promise of this Revolution by having people come on and conduct their AARs after their Braunstein Campaigns have completed seasons or phases of play. The circumstances described in these games are so entertaining that it’s impossible not to see that something really important is going on. Besides that, it’s just an immensely entertaining channel. Also check out his musical talent.
Scutifer Mike - Scutifer Mike hosts a YouTube channel, and as I understand it, patrons can also join his own Braunstein Campaign. The production value of the channel is great and it’s entertaining to watch. His video introducing his AD&D campaign was my inspiration for the intro video for this club!
Gelatinous Rube - It’s been a while since he’s put out any videos, but many of his discussion videos for the BrOSR are fun to watch in his smooth, dulcet tone.
Mythic Mountains - It’s me! I have some of my own videos and more coming covering BrOSR developments, including this intro video with Dunder Moose . I also am the campaign manager of the 1977 Traveller Voidstein 3 club “Outlaw Void” and this one “Otherworld” using 1974 OD&D rules-as-written.
Wargaming Culture - Campaign Manager and director is Purple Druid . Purple Druid is dedicated to understanding the Domain Game that underlies the proto-D&D hobby, and has gathered a group of brilliant minds who specifically conduct wargames research and archeology. Purple Druid’s content is for historical and deep waters of the game.
RHampton - Has produced a sci fi Braunstein closer in style to the original Braunstein and advocates for non-traditional play while studying the wargame roots of D&D similar to PurpleDruid and AlchemicRaker. He has created a “proto-D&D” which includes more details tying it to domain and wargames which were assumed by the OD&D text but not made explicit in it, Dragons Beyond and Midwest Fantasy Wargame. He also conducts other fascinating wargames research and archeology.









This is refreshing to see because you lead with emphasizing the importance of in person gaming. If anything I would say you devote too much of the article to online clubhouses. I have been running a very large in person AD&D game for several years. It's hovered between 8 and 12 players and is currently at 10. One of my beef's with the BrOSR culture is that it's too much an online phenomenon, and comes with all the downsides of highly online cultures, but this is a sign of growth. Kudos to you.
Wonderful write up! I’m glad you jumped in with both feet. It’s good to call you a Bro.