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Mary Catelli's avatar

Well, there were things like all poisons, even weak ones, being instant kills if you failed your saving throw. And how characters could start out with one hit point. And the rules said that you died at zero hit points -- though I never knew a DM to play it that way.

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Strange Ian's avatar

My sense of what happens in a lot of OSR games is:

1) the players go in for the first time, not knowing what to expect

2) the players fight two goblins and are killed by a crossbow bolt to the neck

3a) the players quit and never play again

3b) the players say "wait, we can die in this game", roll up new characters and attack the goblins in their sleep.

The important part I feel is that the players should have enough information to make it not a lottery or a meatgrinder. "This part of the map is dangerous, decide if you want to risk going there" is fun. "One of these four identical doors means instant death" is not.

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