An excellent read; I don't recall how I came into possession of the link (I had it for a while before I actually looked at it - too much hands on my time...), but I'm glad I did.
I am the editor/curator/publisher of _Freelance Traveller_, a community-effort fanzine for all versions of Traveller. I'd like permission to reprint this in a future issue of the magazine. I can be reached by email at editor@freelancetraveller.com if you feel further discussion is warranted.
The early Traveller adventures, like "The Kinunir", "Twilight's Peak" and "Death Station" are places you can drop in, or are breadcrumb trails. Much less linear or than current modules.
Certainly! As I said there are a few good ones. Broadly speaking I think my characterization remains true. Many of the Traveller adventures both by GDW and third parties proved to be Hickman-esque novelizations of an RPG adventure. In my opinion, for the premise of this blog post, the new Classic Traveller Referee who is seeking to run the original game by the book, is better served reading "Winds of Gath" in order to "prepare to improvise", then employing the procedures of the game, rather than trying to make a module fit into the content available from patrons or on planets.
An excellent read; I don't recall how I came into possession of the link (I had it for a while before I actually looked at it - too much hands on my time...), but I'm glad I did.
I am the editor/curator/publisher of _Freelance Traveller_, a community-effort fanzine for all versions of Traveller. I'd like permission to reprint this in a future issue of the magazine. I can be reached by email at editor@freelancetraveller.com if you feel further discussion is warranted.
Welp, time to open my old box set.
Great post, you didn't mention Chris Kubasik's Traveller Out of the Box blog post series, a mandatory read for all Classic Traveller junkies
Can you post a link? I want to make sure I get it right
The early Traveller adventures, like "The Kinunir", "Twilight's Peak" and "Death Station" are places you can drop in, or are breadcrumb trails. Much less linear or than current modules.
Certainly! As I said there are a few good ones. Broadly speaking I think my characterization remains true. Many of the Traveller adventures both by GDW and third parties proved to be Hickman-esque novelizations of an RPG adventure. In my opinion, for the premise of this blog post, the new Classic Traveller Referee who is seeking to run the original game by the book, is better served reading "Winds of Gath" in order to "prepare to improvise", then employing the procedures of the game, rather than trying to make a module fit into the content available from patrons or on planets.
Great read.
Thanks!